Whenever I use audios personally I would make it ~1-5 because Roblox makes it really quiet. This is really the only problem i see, so if this doesn’t work, then make sure that the audio properties fully match when you emote and that everything in your script is good.
^ nevermind i read your post wrong. Genuinely this might just be a bug on Roblox’s part. I searched up another post on the DevForum about this and someone had the problem fixed in ~1 day. When you get the chance make sure to update your studio.
Do you have the new acoustic simulation feature enabled? If so, you can either disable the feature or disable AudioCollision temporarily on your character’s BaseParts when emoting.
That feature basically just enhances audios in your game (sounds bouncing off walls, getting absorbed by the walls, etc. which is more realistic). The glitchiness is probably caused by the sounds getting trapped and leaking from a part in your character because of the emote’s fast animations.
yeah because the acoustic simulation only gets applied to sounds using the new audio api (audio players, audio emitters etc)
it does kind of sound like a doppler effect issue (yes doppler effect is a actual feature in roblox you can tweak it in soundservice properties) but judging by the fact that you tested it with other sounds and it worked normally it’s hard to say for sure