UpperCut animation

It seems like once in a blue moon I animate and I’m always not so content about it. Hello Devforum, I have begun at making a new combat system, and it includes a few features that I just animated myself (I enjoy knowing I have multiple skills at my arsenal for future commissions.) I attempted to work in moon animator, since I felt way too reliant on inverse kinematics and didn’t know to use legs too well, and it seems to carry onto here. Any help/Advice? (Not brutal criticism because there’s a point where it stops being criticism and just outright attacks on my work.)

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id recommend increasing the ‘force’ of the punch, by making the fist come up faster, this helps the punch seem more powerful

Just added that, it definetely did help but now the animation as a whole looks like the character going into a spasm. (Probably because I have no easingstyles, but I want to make the animation look good first without them before adding them.)

EDIT:
Decided to make the start of the anim slower then the ending just be a jolt and it look even better but I’m trying to figure out how I’d do arc with moon animator without it being weird. (Same with exaggeration.)

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Add/convert more ‘sine’ or ‘back’ effects for the keyframes for a better animation maybe?

Select the keyframes and press ‘7’ to change btw.
Looks good though

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