CREDITS TO @RequiredModule FOR ORIGINAL MODULE
What is uQueueService?
uQueueService, or QueueService Unofficial, is a branch of QueueService, (originally made by @RequiredModule) to better fit one’s needs, be cleaner, and have more features than it’s predecessor.
Why use uQueueService?
The goal of uQueueService is to make queueing up players for teleportation easier by turning Queue
s into an object that can contain players. It is a very simple and intuitive way to group up a customizable amount of players for teleporting!
uQueueService over MatchMakingService?
MatchMakingService is a module for… well, match making. It is made for queueing up players in global queues, like BedWars. uQueueService was made for queueing up players in individual lobbies, like in story games (god forbid in this day and age ) and fighting games. Plus, a Queue can be initiated without a Place Id being provided, instead letting the developer do whatever they want when the Queue is initiated, like teleporting a player into an arena made just for that arrangement of players in the same place.
tldr: matchmaking is different from queueing, and with uQueueService you can do whatever you want when the queue is initiated
Links
Link to GitHub: GitHub - untroublee/uQueueService
Documentation here
Link to original QueueService: QueueService: A simple module for all your queuing needs!
Notes
- I have put the rbxm file on GitHub, since the module contains other module scripts that need to be required for the module to work, and therefore cannot be published onto the roblox marketplace. Sorry for the inconvenience. If there is a better way, please let me know the method!
- I have not learned Wally or Rojo, so for now I will not be using it as an installation method.
- This is my first time going into the world of OOP, so I hope to get valuable feedback from this module.
- This module has not been tested heavily. Please let me know if there are any bugs.
Hope this module can help! Please let me know if you have feedback for me or bugs to report.
Changelog
v0.5
- Beta release of uQueueService
v0.6
- Replaced :Teleport() with :Initiate(), sorry about not doing that before editing the docs LOL
- Removed hidden functionality of :GetQueueById()
- Added source code onto GitHub
v0.7
- Fixed a bug where :Destroy() wouldn’t remove the Queue from the QueueCache
- Updated documentation to include PlayerAmt property of tpData and DefaultData
v0.71
- Add the dependencies src files onto GitHub
- Update documentation
v0.75
- Implement Retry by Sublivion to improve pcall