URGENT! Animation doesn't display correctly inside the Game

Hello everyone,
I wanna keep things simple and clear, I’m not an Animator, I barely Animate and I barely know how to use the Animation Editor, so the issue I might have might be something extremely simple, but as I said, I don’t Animate so please don’t call me an idiot.

Alright, I wanna make some Animation where a Character basically rotates on the floor, something that I believed was simple enough, however turns out it was not. It works completely differently while playing the game and it looks buggy and terrible.

Animation Editor:

Live Game:

As you can see it looks completely different, first of all, I don’t even rotate a full 360*, second of all, I’m not even touching the floor and third of all my hands and the rest of the body parts still play the Idle Animation.

I tried different things such as setting the Animation Priority to Idle (Highest Priority) but it still doesn’t work, what is going on? How can I make it look exactly like how it does in the Animation Editor?

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To make your animation override the default idle animation, you need to add keyframes to all joints. Also, the highest Animation Priority is Action4

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I will try that, thanks for the help.

EDIT: Works! Thank you so much.

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