ON PC
SMALLER DEVICE
Remove aspect ratio constraints
Use a scaling plugin like autoscale
look at the Size proeprty of your GUI objects. The one in the screenshot shows {0, 106}, {0, 35}
. This is a UDim2
.
A UDim2
has the following format:
A scale value is the proportion of the parent gui object, or the user’s screen if there is not one, that the current gui object should take up. For example, a frame under a ScreenGui with the size set to {1, 0}, {1, 0}
will take up the whole screen.
An offset value is the raw value in pixels. Your size is set in offset values, hence why the size is not scaling on devices. Switching to scale should fix this.