[Urgent!] Parts positions and rotation changing by 0.001 when an object is cloned

ORIGINAL POST:

These two parts, one unmeshed wedge part, and one unmeshed regular part, both have exactly the same Y position in the properties window, yet they are very clearly at different heights. What’s going on?

UPDATE:
All positions are completely screwed up, and with it, my work. Everything I have cloned, the resultant clone and original brick, have moved by a small amount, and when correcting this by changing the position in properties the position will display incorrectly.

The position of everything is completely screwed up! Each part I paste moves randomly by about 0.003.

Protip: Don’t use RibbonBar

Ribbonbar seems to screw up position and rotation, I’d suggest using the SystemMenu UI style.

[quote] Protip: Don’t use RibbonBar

Ribbonbar seems to screw up position and rotation, I’d suggest using the SystemMenu UI style. [/quote]

Its screwed up everything, even parts previously in the correct position move if they are cloned.
And here’s the bug again:

Same Y position according to properties.

[quote] Protip: Don’t use RibbonBar

Ribbonbar seems to screw up position and rotation, I’d suggest using the SystemMenu UI style. [/quote]
Fixed nothing!

If it has slight rotation, it could create that effect despite the Y-coordinate being the same for both.
Why that happens, I have no idea. I’ve had it happen to me a few times, where the model / part I clone is slightly rotated from the original.

If ROBLOX changes the position back to something else right after you change it, change the FormFacter of the parts.

It’s all set to Custom.

[quote] If it has slight rotation, it could create that effect despite the Y-coordinate being the same for both.
Why that happens, I have no idea. I’ve had it happen to me a few times, where the model / part I clone is slightly rotated from the original. [/quote]
I’ll have to test that later

They need to fix this also, I have this different problem:

  1. Start dragging a part.

  2. While dragging, press R a bunch of times.

  3. Watch as the rotation of the Y axis is off by at least 0.2 degrees.

The part I’m dragging it on is at a rotation of (0, -90, 0) so it does not have nothing to do with the part one would drag it on.

I’ve been irritated by this for a very long time.

This is hands down the worst building bug ever.

We need an admin response.

What you’re seeing is an old legacy bug that’s been there for a long time even in old MFC studio. I’ve removed the code that re-snaps parts to the world grid and it’s going through testing to be released. If you are working with everything snapped to the world grid you don’t encounter this behavior which is probably why the bug has lasted this long.

There are some nice CFrame plugins which allow you to precisely modify the XYZ positions. That’s how I fix this problem.

A fix for this has been released. You can move Models now without side effects.

this bug has been around since studio first existed

glad it’s getting fixed

A post was merged out for bumping.