These two parts, one unmeshed wedge part, and one unmeshed regular part, both have exactly the same Y position in the properties window, yet they are very clearly at different heights. What’s going on?
UPDATE:
All positions are completely screwed up, and with it, my work. Everything I have cloned, the resultant clone and original brick, have moved by a small amount, and when correcting this by changing the position in properties the position will display incorrectly.
If it has slight rotation, it could create that effect despite the Y-coordinate being the same for both.
Why that happens, I have no idea. I’ve had it happen to me a few times, where the model / part I clone is slightly rotated from the original.
[quote] If it has slight rotation, it could create that effect despite the Y-coordinate being the same for both.
Why that happens, I have no idea. I’ve had it happen to me a few times, where the model / part I clone is slightly rotated from the original. [/quote]
I’ll have to test that later
What you’re seeing is an old legacy bug that’s been there for a long time even in old MFC studio. I’ve removed the code that re-snaps parts to the world grid and it’s going through testing to be released. If you are working with everything snapped to the world grid you don’t encounter this behavior which is probably why the bug has lasted this long.