I was wondering if there is any way I can get a variable or a table and automatically use it by name , for example if a person is on the Blue team , when I use the code I use the person 's team name or color as a reference for find the variable entered above. Here is an example of what i was trying to do
local Dio = {
Taunt1 = {Text = "Too slow, too slow!", SoundID = "rbxassetid://4580051622", Volume = .5},
Taunt2 = {Text = "Weak! Weak!", SoundID = "rbxassetid://4580050174", Volume = .5}
}
local function RandomVoiceFind (Team,RandomChoice,Sound,Texto)
local Taunt = "Taunt"..RandomChoice --RandomChoice is a system for randomizing speech (math.random)
Sound.SoundId = Dio[Taunt].SoundID -- the problem is here, I wanted to remove this "Dio" to leave it as the name of the team to make a more practical system
Sound.Volume = Dio[Taunt].Volume
Sound:Play()
end
what can I do to get the person’s team name and look for a table with the same name using it as a reference in the script? I’m sorry if it’s hard to understand it’s my first time posting here and I’m also a beginning programmer.
so I should do a function like this to find the table?
local function GetTeamName(TeamName)
local Team = {}
if TeamName.Name == "Dio" then
Team = Dio
elseif TeamName.Name == "Lielmaster" then
Team = Lielmaster
end
return Team
end
I think i know what you are trying to do, let’s see if this is correct:
You are trying to get the Player’s Team, and [Based on the Specific Team] it will do some Specific action:
I’ll create an example here
First, create a table with teams:
local Teams = {
["Dio Team"] = {
Taunt1 = {Text = "Too slow, too slow!", SoundID = "rbxassetid://4580051622", Volume = .5},
Taunt2 = {Text = "Weak! Weak!", SoundID = "rbxassetid://4580050174", Volume = .5}
},
["Jojo Team"] = {
Taunt1 = {Text = "Too slow, too slow!", SoundID = "rbxassetid://4580051622", Volume = .5},
Taunt2 = {Text = "Weak! Weak!", SoundID = "rbxassetid://4580050174", Volume = .5}
},
["Johnny Team"] = {
Taunt1 = {Text = "Too slow, too slow!", SoundID = "rbxassetid://4580051622", Volume = .5},
Taunt2 = {Text = "Weak! Weak!", SoundID = "rbxassetid://4580050174", Volume = .5}
}
}
--Teams = Table
--Inside Teams we have a list of "Teams that we created"
--Inside each Specific Team, we have some Values stored (can be anything)
-- Since i don't know from where those arguments are coming: "Team" [[ then i will consider them as properly functional ]]
local function RandomVoiceFind(Team,RandomChoice,Sound,Texto)
local Taunt = "Taunt"..RandomChoice
Sound.SoundId = Teams[Team][Taunt].SoundID
--Teams is the Table
--Team is The [Player Team]
--Taunt is inside the Player Specific Team, so it will grab the Specific Taunt designed
--SoundId will happen the same thing
Sound.Volume = Teams[Team][Taunt].Volume
Sound:Play()
end