Use AlignConstraints on Elevator Model / Models

Hello, I am currently trying to create an elevator, prior to attempting it with Align Constraints I used the TweenService and WeldConstraints but that caused shaking movement.

My Prior topic where align constraints were suggested
Includes a video of the elevator using TweenService ^

But now I have the problem of attempting to use align constraints on a about 340 part model. I did try HingeConstraints but that ended in catastrophe. This elevator also has 3 floors.

I could not find many guides or tutorials so any help would be greatly appreciated.

Have you already attempted to use a ‘Vector Force’ constraint? This is better option than ‘Align Position’

Why not use a PrismaticConstraint set to Servo for your elevator?
I’ve got 3 elevators (one with 3 floors) in this place that work very well since PrismaticConstraints are physics based and move a player smoothly.

You should not be using physics for moving players. Instead, I recommend you use CFrames to accomplish this.

This happens when you don’t set it as Stepped or it’s not a local script. I highly recommend this option.

Why isn’t physics a good option?

If a player collects network ownership of the model, for example, they could potentially exploit and could certainly remove the model from the game.

In addition, if multiple players are using the same model at once, one or both of them will see lag.