I already know what math.clamp() does, but i was wondering about math.min() and math.max(), for some reason, I keep confusing it with another math function in Base Lua (unless its the same thing), but feel free to ignore this part, It’s not really what I’m asking for.

I was just wondering about the use cases for them.

The use case is when you want to modify and control a measured number that you obtain anywhere.

Such as player input for buying items they can input -50 which is not desired.

Therefore you use math.min to set it to zero an avoid negative numbers.

Another case is making gun damage drop off from a damage function based on distance. Damage variable is the one being modified. Math.clamp is used to add a maximum and mininum value.

The third case is physics related such as speed control when you want to limit speed or velocity magnitude a measured variable. There you use math.max to limit the speed.

There are definitely more cases but these are the ones I can think of right now.

Tl;DR control a number by adding a maximum (math.max) or minimum limit (math.min) or both (math.clamp)