Use certain Camera modes without letting the player control them?

I’d like to use the Follow camera mode, but without the ability to use right click or the arrow keys to turn the camera.
Is there any way to do this, without having to re-code the camera and use the Scriptable camera type?

(Before you ask “why?” there is a gameplay reason that I want the camera to automatically be controlled, but I don’t wanna have to type that up in a devforum post)

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I’m not sure if it’s possible. You could attempt to have a loop that sets UserInputService.MouseBehavior to Default, but that would likely also lock the mouse.

You might also be able to delete one of the modules to achieve the desired result.