Hello everyone! I’ve been trying to create a fake rig that copies animations from a real rig under the workspace, however, I’ve run into some issues with copying over the actual animation.
One thing to be noted is that I cannot just use Motor6D welds to update the fake rig, it all needs to be done via CFrames.
Here’s what I got currently for the Right Arm
:
rightArm.CFrame = ((rootC * rShoulder.C0) * rShoulder.C1:Inverse()) * rShoulder.Transform
In the code above, rightArm is a BasePart
, rootC
is a CFrame value (mimicking the torso), and rShoulder
is a Motor6D.
I’m not entirely sure what I’m doing wrong here, so please help me out.