This doesn’t work at all - even if a player is kicked immediately after they join, they can still dislike the game.
Similar methods like this can be used to keep playercount-inflating bots out of your game, though account age generally isn’t a good way to check for bots (or any malicious user), and hits a lot of false positives. I wouldn’t recommend anyone uses this as a long term solution to anything.
Another way to prevent botting completely is enabling paid entry, but setting the price as low as possible. Although this will limit the player count quite a lot unless your game is worth paying for in the minds of the visitors, which can be hard to achieve.
This topic needs a bump. The game voting feature needs to be overhauled and secured. My game just got mass disliked by over 3,000 bots yesterday. How is this still possible on this big of a platform? It’s unbelievable.
I think a better way to do it would be to require all users who can contribute to game ratings to have spent some sort of R$ in the Roblox economy throughout their account’s lifetime. Maybe around 5-10 R$, or even see how much they’ve interacted with other Roblox features.
Captchas can be easily fooled, and plus it will deter genuine people from using the system as they’ll find it a hassle to solve a captcha in order to rate a game.
I just saw a post today: Dislike botting cost me R$300,000 today
and I’m terribly scared currently, my studio is creating a game that may compete with a currently running game and we might get attacked with dislike bots from them since they have done such things in the past. This topic needs to be bumped and put into higher authority.