Use the "Enabled" property or "Disabled" property on scripts?

I just have a simple question. Should I use the “Enabled” or “Disabled” property when scripting to make a script become active/inactive? I’m not sure if it makes a difference, currently I use Disabled out of old habit when that was current property. I want to know if one or the other is better to use (or better practice to use).

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Always use the latest system that Roblox uses. Script.Enabled = true or Script.Enabled = false is pretty simple to do.

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