UseJumpPower documentation is incorrect

Article link: Humanoid.UseJumpPower

I think this should be amended to say

This property determines whether the Humanoid.JumpHeight (false) or Humanoid.JumpPower (true) property is used.

Moreover, the line after that

When a character spawns, this property is set according to the value of StarterPlayer.CharacterMaxSlopeAngle which defaults to true.

Seems to be completely unrelated to the article.

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