Here we go…
Hello! I’m currently working on a game/project called “Arksie”, and in that game, people can make their own games, and publish them to Arksie, just like Roblox. How could I go about creating a system where people can make multiple games, save them, give them a name, and publish them to the games page on Arksie.
I understand you have to use a lot of datastores and reserved servers for teleporting, but how?
Also, when you teleport to the game, I want you to get teleported to Arksie: Player (it’s inside the main game), then use reserved server to teleport them there, along with the builds (using teleport data).
I understand what I’m asking for is a lot, but this is like the main feature of the game, and I don’t know where to start. Everything else is complete, I just need this. If you can help in any way, that would be amazing.
tl;dr: How can I remake Roblox’s game creation system in my game?
No, what I’m saying is that sending a full build through teleport data is a lot of memory and small phones will lose some of the data. You should sentd the build data as a key that can be looked up in a datastore to get the build.