Issue Type: Other Impact: Moderate Frequency: Constantly Date First Experienced: 2021-03-19 03:03:00 (-04:00) Date Last Experienced: 2021-03-19 03:03:00 (-04:00)
I am unsure if this should be considered as a bug or feature request, as I believe this functionality was never added.
The name, UserEmotesEnabled, implies it should disable chatted emote commands, but it does not. If this is the desired solution, this should remain a bug report.
Hypothetically for various use cases, it may make sense to split “UserEmotesEnabled” into one property to disable the emote wheel and a separate property to disable the emote chat commands. If this is the desired solution, then this likely should be a feature request.
Reproduction Steps:
Set “UserEmotesEnabled” to false in StarterPlayer
Type “/e dance” or any other emote command in chat
Observe the character will still emote, despite emotes being disabled
Expected Behavior:
On chatting an emote command, a user should receive a reply in chat explaining emotes are disabled and the player character should not emote.
Actual Behavior:
The player character who used the chat command still emotes.
That is currently what it does, but the name of the property suggests it should also disable chat commands.
I mentioned that in my original post that this may either be a bug report or feature request depending on what the desired behavior to this property is. At the very least, the name is a bit ambiguous and may be worth changing.
Hello! Yeah, you’re right that it currently doesn’t have the functionality you mentioned. If you wish, please go ahead and submit a Feature Request. Please see How to post a Feature Request if you’ve any doubts how. Thanks!