UserInputService TouchRotate inconsistency between Android/iOS

I have noticed that iOS does not trigger UserInputService.TouchRotate when the user is pinching. On Android a pinch from the user will be registered as a rotation.

This breaks the pinch/rotation behavior in my experience, Clip It Clip It πŸ˜‚πŸŽ¬πŸ‘— - Roblox

On iOS things work as expected, however on android users are unable to rotate objects because we have no way of determining if someone is pinching or rotating. Expected behavior is for Android to work just like iOS - pinches do not register as rotations using UserInputService.TouchRotate

Here is a visual demonstration, with Android on the left and iOS on the right

Place:

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Just sent this to the engineers!

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