Bind UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter to render step
Expected Behavior
UserInputService:GetMouseDelta() should return the proper mouse delta vector
Actual Behavior
Mouse movement is ignored. 0,0 is returned every time. This issue is only happening in Roblox Player. The same code in Roblox Studio is returning the proper delta.
Issue Area: Engine Issue Type: Other Impact: Very High Frequency: Constantly Date First Experienced: 2023-03-01 12:03:00 (-08:00) Date Last Experienced: 2023-03-01 00:03:00 (-08:00)
I can confirm it does move sometimes, like if you move the mouse around a lot, you get some amount of the movement happening in very irregular stutters.