Or is this intended behavior? :<
EDIT: Code: UIS.InputEnded - Pastebin.com
You should use InputChanged for listening to MouseMovement. MouseMovement is a value that changes and doesn’t have a real beginning or end.
Grah.
I guess I need to check if delta == 0.
Thanks.
EDIT: NO WAIT
Delta can’t be 0 since InputChanged only fires when I move my mouse.
EDIT PS: Uhm, lock?