GregTame
(GregTame)
#1
very self explanitory.
Expected behavior:
If I were to do
UserInputServices:IsGamepadButtonDown.InputBegan:connect(function(IO)
print(IO.UserInputType,IO.KeyCode)
end)
I’d get a readout of
Enum.UserInputType.Gamepad1 , Enum.KeyCode.ButtonL2
implying that if I were to add this after:
UserInputServices:IsGamepadButtonDown(Enum.UserInputType.Gamepad1,Enum.KeyCode.ButtonL2)
I’d get a true return.
current behavior:
if I do the following code:
UserInputServices:IsGamepadButtonDown(Enum.UserInputType.Gamepad1,Enum.KeyCode.ButtonL2)
will never fire true for VR controllers.
1 Like
gigagiele
(gigagiele)
#2
Thanks for the report! The reason it dont fire true is because those buttons are currently not supported. UserInputService | Roblox Creator Documentation
2 Likes
GregTame
(GregTame)
#3
Oh, well…
any chance we can get support for those buttons? seriously. VR market is growing pretty well, with new VR experiences coming out every month.
1 Like
gigagiele
(gigagiele)
Closed
#4
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