I’m looking to have a system (for my multiplayer game) where a player can drag a brick using a DragDetector (which isn’t linked to any scripts), but I want the position to change only for that player, which would result in the other players having to move the brick for themselves. I figured checking the “RunLocally” property would achieve this, but all it did was make it no longer work. I have read the documentation and could not find a solution. I have also searched around and could not find any other threads about this. Any help would be appreciated, thank you!
Having it run locally will only move it client-side, however it does seem to break when dealing with unanchored parts. In this case, I would have the part only exist client-side to begin with and then it should work.
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This worked, thanks! Never would have figured that out.
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