Using a ViewportFrame as object in sky?

So i want to make a object appear in the sky but using the ViewPortFrame so map doesnt look so boring, there is a post about this but i can’t seem to find it. If someone find it, please it would really helpful if you posted the link to the post here. The post that i’m searching is about how to make map less boring like baseplate, using the viewportframe to make the map seem big, it also has the picture of yellow terrain/baseplate map

This is the most efficient way of doing what ur likely trying to do, add this to the baseplate & scale it https://create.roblox.com/store/asset/3084165804/Cubemapped-Skybox-Ball-Sphere

Although that could work, it would be better if someone could find the post cause i have something in my head that i would want to work with the post ViewPortFrame idea

Almost certain that you’re referencing these: here, here and here

I’m a little confused, are you trying to make a bodycam type feature or are you trying to turn the actual skybox into a viewportframe?

Yeah the first link is what I’m searching for thank, sorry for all the trouble i caused

What im trying to create is like the solution i pick, the viewportframe will show the object no matter the graphics settings and it will stay. I’m using that so i can create big thing without graphic limitation, i just having big problems trying to find original post but that’s fixed already

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