"Using Animations in Games" uses "player.Character:Wait()" instead of "player.CharacterAdded:Wait()"

The example script for Playing Animations Directly - > Humanoids on the “Using Animations in Games” Article uses player.Character:Wait() instead of player.CharacterAdded:Wait() on line 4.

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Looks like this got fixed, let me know if there’s any further issues :slight_smile:

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