Using attachments on models?

I am looking for a way to join two models with a rigid joint so that rotating the first one also rotates the second one, but this does not work as intended because for it to work it is necessary to untie the model and unanchor the parts.

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If you mean to use a Constraint as your joint, you cannot have anything connected to those parts Anchored.

In fact, the Anchored parts will not move no matter what you use, or what you do, unless you use CFrame to modify their CFrame, or Vector3s to modify their Position.

Physics is not simulated on Anchored instances or parts connected to an Anchored instance.

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Is there a way to make sure that by creating a junction on one part, all the others move?

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will… grouping the parts as one model work?

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You will have to weld the other parts to that part or else everything will fall apart.