Using body movers for knockback

Im making a combat game, and originally i decided to use tweenservice but i heard it was inefficiant. I want to try and use body movers but theres only one issue.

I want the knockback to be relative to the person who inflicts knockback position and orientation (Player 1 hits player 2 knocking player 2 back, the direction of player 2 flying back depends on the “lookvector” of player 1’s humanoid root part)

Im not entriely sure how to achieve this, help is appreciated. Thank you for your time :slightly_smiling_face:

Maybe try to do research before posting.

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haha, i didnt find this when i was searching :sweat_smile: thanks!