So I’m working on the finishing touches to my games port to XBox.
I’ve bound ButtonA to advance a UI element at the end of a round, but ButtonA also makes the character jump. The bound function doesn’t fire either and so the player just ends up jumping around, unable to select the ‘advance’ button.
Is there an easy way to override jumping temporarily to allow CAS to work properly? (I could detect a jump and then stop it, but I don’t think that would fire my bound function)