I have a idle animation that works fine with it (even when moving), when the character is in its initial T-Pose state it works fine, its only with this animation, is it a animating error or is there a quick easy fix?
My assumption is that it has to do something with collisions. I could be wrong, but I feel as if either collisions (maybe the torso and the HumanoidRootPart) or weight is the root cause of the problem. Try making everything except the HumanoidRootPart so it doesn’t collide and see if that fixes it. If not, then it has to do with the AI probably.
It did not work, I am just going to re-animate, be more considerate of feet placements, hand placements, etc. But thanks for the reply.
Changed the Hip Height where the feet does not touch the ground and it works nicely.
Just a trashy animation.
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