I wanted to showcase using the new SSE feature to control virtual lights in Roblox via DMX.
DMX is a Digital Communication protocol and Standard for controlling Stage Lighting equipment.
How it Works:
A JavaScript listens for Artnet (DMX) on my LAN and then sends this into Roblox Studio via the SSE Link. The virtual lights in Roblox are built to listen for their assigned DMX Universe and start address (In exactly the same way you’d expect in the real world).
This allows for DMX lighting control in realtime, at speeds between 30 and 44hz (which is the default refresh rate of DMX). I’ve currently enabled and tested the system with 16 “Unverses” of DMX, which allows over 8000 channels of DMX control.
There are some more pictures below, and a video link for a more in depth demonstration.
TurboSyntax