Hello,
I am currently re-doing some parts of my old ragdoll system and I’ve noticed that the Ragdoll HumanoidStateType (Enum.HumanoidStateType.Ragdoll) is marked as “Deprecated” on its documentation page.
I’ve seen some people on the Dev Forum say that HumanoidStateType.Physics
should be used instead of HumanoidStateType.Ragdoll
. Is there any difference between the two, besides the Humanoid being able to recover from HumanoidStateType.Ragdoll
(which is the behavior I actually want)?