Euphoria was a Top of the line physics engine that powered MANY games of the late 2000s and 2010s. Were going to use it to simulate roblox characters
This will be sort of like a devlog.
Why do this why?
Because im bored and curious if this will even work.
Alright lets get started. First off im using Endorphin which was the GUI non SDK version of Euphoria.
Lets import a basic FBX of a roblox R15 model into the engine from blender
oh… well then…
as it turns out blender which is what im using is to NEW for this. I need to convert the file that blender gives me into a earlier version of the FBX format and save it as ASCII instead of binary
https://aps.autodesk.com/developer/overview/fbx-converter-archives
I Recommend the 2006 and 2009 options for converting. Make sure in blender to actually delete the mesh so its JUST the armature. set the scale to 26
Then move it down because its going to be EXTREMELY upwards
What next?
We need to add the Collider parts to make it a acutual human. Right now it just does this because its a bunch of cut out bones