Also you should probably move it to Community Resources if your planning to show this off for someone else to use, night be cool, or maybe Creations Feedback might suit this post better.
should be noted I figured out how to use this program and everything here in about 2 ish hours so there may be a better way to do this. But documentation of software this old is sadly lost to time. But its not that hard to figure out
I believe theres some confusion, I did not create this program, its been used for decades, im simply bringing it from the dead, Im mainly intrested in making physics based ragdolls animations like in Gta 4
We got more progress.
if when you hit simulate your charcter disappears its not because the model is broken its because you need to hit these buttons on the keyframes
endorphin is acutally very advanced for example I copied the Lower leg which is a different size and copy and pasted it in the upper leg and it automatically scaled it and positioned it
the cool thing about euphoria is that not only can I make ragdoll phyiscs but also make the ragdoll POSE to a position like a keyframe except the ragdoll will physically move to that position automatically saving a bunch of time WHILE still being a ragdoll
Make sure to save ALOT. because this software likes to crash every 10 minutes. but other than that its a huge timesaver if I can export it which I will try. Wish blender had this stuff
Im starting over with this. Turns out I used the wrong version and the learning edition cant export. At first I was mad but now Im happy im starting over
Unrelated, but it still remains the top of the line physics engine for ragdolls. Just about every modern game still fail to come even close to Euphoria, which is kind of pathetic honestly. GTA IV came out in 2008 and its ragdolls still continue to demolish ragdolls in literally any other game (except from other Rockstar titles)
Starting to come together. These physics based ragdolls are amazing because I dont need to care about the precise consistancys of having to deal with this stuff when animating manually.