As the title says. Whenever I play with facial tracking enabled, RAM usage slowly rises up to 12/16 GB, all the time. I have seen another person reporting this, but they never got an answer back. Right now facial tracking is unplayable.
Hello, thanks for reporting this issue.
Can you give us some additional details?
-Does this happen in client or studio?
-Which platform? (Mac, Windows PC, iOS, Android, Console)
-Does it happen when you use facial animation from voice chat microphone input or camera input or happens with both?
-Does it happen only when self view is open or also when that is closed?
-If it only happens with self view open, do you have the classic self view (the one with microphone and camera button in it) or the new in experience controls UI?
Hello. Here are the answers for your questions
-Client
-Windows
-Camera input only, and it doesnt have to be with an animated face, even head tracking causes it to happen
-It happens even with it closed
Hello there and thanks for the details.
We’ve reproduced the issue and enabled a change which should address it.
Can you please try again and let us know if the issue still happens for you or all good now?
well it seems to be fixed now, atleast for the time i have tested RAM usage has stayed fairly low, thanks!
You’re welcome, glad to hear, thanks for confirming
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