Using Facial Tracking makes RAM usage very high

As the title says. Whenever I play with facial tracking enabled, RAM usage slowly rises up to 12/16 GB, all the time. I have seen another person reporting this, but they never got an answer back. Right now facial tracking is unplayable.

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Hello, thanks for reporting this issue.
Can you give us some additional details?
-Does this happen in client or studio?
-Which platform? (Mac, Windows PC, iOS, Android, Console)
-Does it happen when you use facial animation from voice chat microphone input or camera input or happens with both?
-Does it happen only when self view is open or also when that is closed?
-If it only happens with self view open, do you have the classic self view (the one with microphone and camera button in it) or the new in experience controls UI?

2 Likes

Hello. Here are the answers for your questions
-Client
-Windows
-Camera input only, and it doesnt have to be with an animated face, even head tracking causes it to happen
-It happens even with it closed

2 Likes

Hello there and thanks for the details.
We’ve reproduced the issue and enabled a change which should address it.
Can you please try again and let us know if the issue still happens for you or all good now?

1 Like

well it seems to be fixed now, atleast for the time i have tested RAM usage has stayed fairly low, thanks!

2 Likes

You’re welcome, glad to hear, thanks for confirming :slightly_smiling_face:

2 Likes

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