this still happens constantly, considering how often i use find all to remove certain lines, or find center parts of scripts to edit, ruins my workflow as i have to kill studio, and wait for game to reload
Just happened to me for the first time
still happening, but doesn’t seem to happen if I open find all first then type something in it… at least that’s a workaround for now.
Still a problem, it’s really annoying.
Please fix this, its really annoying
This is still happening. Please fix it.
Still happening to me, too. How is this not fixed yet? I’d imagine this is a pretty important thing to fix
This continues to be an absolute plague of an issue, searching for things like Sit()
causing the entire studio to lock up. At RDC it was mentioned how studio crashing is at an all-time low, and I would agree if not for this bug continuing to exist unpatched. I don’t think I’ve experienced any other major issues besides this one, which pops up practically every day. Please fix it
We have feature changes coming to revise the current find/replace and quick find functionality, and this will be addressed with those changes. Thanks again!
This is occurring almost every time I use the feature, have these changes been rolled out? Not sure if it’s related, but I’m using the new beta ui…
This started occuring to me about 1-2 days ago. I’ve never had this issue before.
Has these feature been released yet ?
I am still experiencing the issue since months and it’s ultra annoying, I have to always save before risking to use the Search All feature…
I can provide a place file where using the Find All feature will reliably crash studio
This bug was first reported more than a year ago and it stills occurs to this day. It’s slowly getting on my nerves
Today, I was trying to look for all occurrences of “196” in my game to replace them with workspace.Gravity, but when I search “196”, the freeze bug happens 100% of the times.
I tried doing the same thing in the default baseplate but the freeze bug doesn’t happen there.
Hi,
There is an update on this: we have started work on a project that will fix this. Stay tuned for updates on the DevForum.
I am experiencing this all the time now.
This is still a major issue and happens extremely frequently, hopefully you guys have an update on this very soon
Hi,
Thanks for checking in on this, work is ongoing for the fix and we’re hoping for a beta within the next couple of months though the timeline is tentative…