Using GameAnalytics (Retention and Monetisation) (Ez mode)


#62

If you’re looking at abstracting the data, you could use timezones to roughly guess, and I suspect that’ll be far better than telling if Spanish or not. What are you planning on using that data for?


#63

Localization and active hours per-timezone research.


#64

You’ll need to do a lot of extrapolation using bad assumptions to get anywhere with language, but I mean technically possible to get better than guess.

Why are you interested in active hours per timezone?


#65

We’d like to organize special themed events at specific times, and we’d like to know where most activity is focused.

Edit: These activities are meant to be linked to the special timezone / region the user is in.


#66

A (probably) better way is just to say “okay school finishes here at 4, people are gonna be getting online ~5, we’ll make it run from 5-10PM their time”.

Are you trying to exclude players that are not from that region from that event?


#67

Great module but I have to edit the module myself to make sure it doesn’t run in studio. Can you add an option to enable/disable the module’s functionality while in Studio (RunService:IsStudio())?


#68

Thank you for writing this! It was very informative.


#69

Seems like quite a few of my events are being rejected. Is this normal?
image


#70

Just checked mine:

image

Seems like you’re sending an event wrong somehow!


#71

Yeah it normally happens when you fill out an argument incorrectly.


#73

Awesome, helpful, funny and brilliant!

Thank you for this!


#75

Your module currently does not support console analytics, and I’ve been losing data over it. The code you use for getting a platform supports console, it’s just not implemented when sending events.


#76

I can’t get Design Events to work properly, anyone know how to do it?


#77

same problem … apparently I haven’t recorded a single design event.

Edit: I’m thinking this is internal, since my design event’s ids shows up in Explore, just that the values are 0 for all.


#78

Its really annoying as im currently using them for rating statistics from my ingame feedback, and im just not receiving the ratings at all.


#79

Set [“value”] = 1 in the design event


#80

got it! thanks :slight_smile:


#81

I’m not sure if I’m recording transcations correctly,

analytics.RecordTransaction(player,  49,  'Cash:500')

I have this after they receive their cash after a purchase. I’m getting analytics for like visits and what not, but nothing is showing up on the monetization tab


#82

Did you figure out what was causing this? I’ve got the same issue and can’t seem to find the culprit…


#83

No, not really. My fail rate is hovering around 14%. The game I put it into was already quite old, and it was really just an experiment, so I let it go.

Also, it’s not making any error reports… maybe that could be the cause?