It’s not recommended to use it. It has many critical errors that can disable other functions in other scripts(For example some MarketplaceService stuff)
Wow thank you so much for making this! I have only one question, how does writing a random string name find a game pass or dev product when recording transactions? Like I could say I have a gamepass that gives free food, and the price is 5000000 robux, so I write, (player, 5000000, but then how would I actually call the gamepass, because writing “Free:Food:Gamepass” isn’t going to do anything as far as I know?)
You don’t call the gamepass, just write the name of it. For better organisation on the GA website, type “Gamepass:Food”, but the data GA receives isn’t directly tied to Roblox, its just recording what you tell it.
Hey there, I am wondering, is there anyway to track local script errors in addition to server scripts? I know clients can spam it but I believe it is worth it for me to have knowledge of what is going on client side.
After using game analytics for awhile for my new game, I have come across an issue. For whatever reason, it is taking about 12 hours for events to load into the graphs. Game analytics has obviously received the events as I have 1000+ incoming events, but it stays that way for about 12 hours, and then shows up in the table. I have set the number in that module to 1, but I don’t think it has anything to do with that. Why is game analytics doing this?