Create an animation that animates the torso (Use R6 and make it loop for best result)
Create another animation that animates any other body part but the torso, and set that animation’s priority higher than the previous one
Play both on the player at the same time
Expected Behavior
The arm animation should play alongside the torso animation, not interrupting each other
Actual Behavior
The arm animation acts as if there are torso keyframes, when there are not. When another animation playing has torso keyframes, it will be overridden by the arm animation.
Example of big in action:
As you can see, when I equip the Bloxy Cola my character becomes stiff. It reverts back to normal when the Bloxy Cola isn’t equpped.
Showing that no torso keyframes exist:
Issue Area: Studio Issue Type: Other Impact: High Frequency: Constantly Date First Experienced: 2022-09-29 20:09:00 (-07:00)
this also frequently occurs with some other tools, and it has been years and it’s still not fixed.
to fix it yourself just remove the Motor6D of the torso entirely.
The bug only occurred once I started using the Graph editor. I had exported an animation previously without using the graph editor and the torso was not affected.
Yeah, I wasn’t having issues when using R6 models but just yesterday I switched my game to use a custom R15 rig and it’s now happening again
[EDIT 1]: its also worth noting that I was using the IK thingy when making the animations, and it seemed to be adding animation tracks for the UpperTorso when I was only trying to affect the left arm. I removed the tracks for the UpperTorso when I was done with the animation.
[EDIT 2]: I actually managed to fix it by manually deleting the Position and Rotation data under the LowerTorso in the CurveAnimation and reuploading the animation.