I’ve been messing around with it for a while, made this with a color3 brick mesh.
I posted this on twitter, but just thought I’d show you guys.
Holy crap I didn’t even know math.noise was a thing.
[quote] I’ve been messing around with it for a while, made this with a color3 brick mesh.
I posted this on twitter, but just thought I’d show you guys.
[spoiler]
I already had a function that did this; now I feel less special </3
Seems super useful though
Is there a way to set the seed?
I didn’t know this was a thing… I spent hours trying to make my own noise before but with my terrible math skills, I was unsuccessful… I’m going to have to try this.
Not unless you use it as a ‘heightmap’ (i.e. math.noise(x, y, seed) or a similar combination)
I think math.noiseseed() should exist though. It would be nice.
Not unless you use it as a ‘heightmap’ (i.e. math.noise(x, y, seed) or a similar combination)
I think math.noiseseed() should exist though. It would be nice.[/quote]
math.randomseed probably affects math.noise?
Not unless you use it as a ‘heightmap’ (i.e. math.noise(x, y, seed) or a similar combination)
I think math.noiseseed() should exist though. It would be nice.[/quote]
math.randomseed probably affects math.noise?[/quote]
Not as far as I’ve tested, or the people on the wiki: Documentation - Roblox Creator Hub
I thought you used math.noise(Seed,X,Y)…
Some initial tests with math.noise as a heightmap:
Some time went into eliminating that edge you get when two of the coordinates get close to an integer. But it works nicely. If you guys want, I can attach it to this post.
I then went ahead and put the same formula into the triangle terrain generator I made ages ago. This is the result: