Using meshes vs terrain - Performance

Hello im trying to make a map and i’m trying to decide whether to use terrain or meshes for terrain.

The downside of terrain is theres a limited amount of materials to choose from. And using material manager can only replace them and not create new ones. So I wanted to use meshes and put them side by side with each other.

Does anybody know if this will cause lag?

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Both use triangles so the only way to optimize is to limit your triangle count while making said meshes.

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Meshes are objectively better if you don’t plan on destroying the terrain due to the fact that meshes take up far less memory than terrain.

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Terrain is a bit more messy and “uncontrollable” but it can help you for smoother surfaces for like land, but if you want a smoother controlled approach, then you should go with terrain. Peformance wise just go with meshes

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