Using MessagingService locally

So my use case is pretty specific:
I have a “hub” game that has 30 players max, and I want to add a LOCAL server list, so I would obvoiusly need to use MessagingService.

However the problem is: how can I send the data from MessagingService to 1 player and not the whole server?

The reason for this is mainly sorting servers by servers with your friends in them, and also updating the server list when the player clicks a button, so the servers dont refresh while someone is looking at them, disorienting the player.

If MessagingService can NOT be used locally, how else could I solve this issue?

Send/receive the message on server then send the data to client using a remote event. Simple as that :slightly_smiling_face:

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