Hi! I have been trying to achive a way to use something similar to MoveDirection with NPCs, but I have no clue of what to use to replace it since MoveDirection doesn’t work with NPCs.
I have tried Torso/HumanoidRootPart.Velocity but maybe I am doing something wrong?
I would appreciate the help .
An example:
local Torso = script.Parent:WaitForChild("Torso")
while true do
local Velocity = Torso.Velocity
-- Rotate
if Velocity.X > 7 then
Torso.CFrame = Torso.CFrame * CFrame.angles(math.rad(90), 0, 0) -- Just an example, this would probably not work.
end
end