Using :MoveTo() Is Colliding With Players, Any Way To Stop This?

I am creating a last-to-leave style game, but I need the event objects to move to custom locations. they occasionally collide with players and move above their heads. Any way to stop this?

I have tried PivotTo() but that moves the model half way into the ground.

Is there any ‘Settings’ for MoveTo() that can stop this?

Module Script:

function Part.get()
	local PossibleParts = workspace.Parts:GetChildren()
	
	local randomPart = PossibleParts[Part.random:NextInteger(1, #PossibleParts)]
	wait(0.1)
	randomPart.Parent = workspace
	local Model = game.ReplicatedStorage.Model.MyModel:Clone()

	Model.Parent=workspace

	Model:MoveTo(randomPart.Position)

	wait(10)
	randomPart.Parent = workspace.SpawnLocations

	Model:Destroy()

	
end
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Maybe try tweening. That’s my best guess…

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You could use PhysicsService:CollisionGroupSetCollidable()

you need to register them aswell

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Thank you so much, so far this is working great!

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