I am creating a last-to-leave style game, but I need the event objects to move to custom locations. they occasionally collide with players and move above their heads. Any way to stop this?
I have tried PivotTo() but that moves the model half way into the ground.
Is there any ‘Settings’ for MoveTo() that can stop this?
Module Script:
function Part.get()
local PossibleParts = workspace.Parts:GetChildren()
local randomPart = PossibleParts[Part.random:NextInteger(1, #PossibleParts)]
wait(0.1)
randomPart.Parent = workspace
local Model = game.ReplicatedStorage.Model.MyModel:Clone()
Model.Parent=workspace
Model:MoveTo(randomPart.Position)
wait(10)
randomPart.Parent = workspace.SpawnLocations
Model:Destroy()
end