So I just recently switched to using terrain and I wanted to spawn ferns with random positions across the terrain.
Except when I use :MoveTo() onto the model I want to randomly place, it positions it inside the terrain(if there is terrain there) instead of moving it along the y-axis on top the terrain.
If MoveTo doesn’t take smooth terrain into account then that’s a bug – nice find Until they fix it, you can just start from 999 studs up from the lowest point you want ferns and raycast downwards to find where the ground(Y) is for that X/Z location, unless raycasting doesn’t take terrain into account either.