Basically CharacterModel:MoveTo(Vector3.new(math.huge,math.huge,math.huge) will kill that player FE or not when the client executes.
Please fix this as my game is having rapid amounts of everyone in the server getting killed over and over again and causing them to leave.
Anyone executing that with a lvl 7 can kill anyone.
Edit(Here’s how you can use it to kill everyone)
function killAll()
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Name ~= Player.Name then
v.Character:MoveTo(Vector3.new(math.huge,math.huge,math.huge))
end
end
end
Not sure I’d label it as a “bug” considering it makes sense that the character would die in this scenario. However, that is quite an annoying thing for people to be doing.
With FE, you can also delete the heads of other players and they seem to die (for you), but on the other clients (and server) they’re just fine. It’s only annoying for you, as you won’t know its health and the welds between limbs are broken, so you don’t know where those are.
Can confirm this does NOT work with Filtering by itself, if executed locally. Either
A) They are executing this server side somehow (Unlikely)
B) People are exploiting one of your remotes to do this. (More likely)
Check here: The Game - Roblox
repeat wait() until game.Players.LocalPlayer
local Player = game.Players.LocalPlayer
function killAll()
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Name ~= Player.Name then
v.Character:MoveTo(Vector3.new(math.huge,math.huge,math.huge))
end
end
end
script.Parent.TextButton.MouseButton1Click:connect(killAll)
I got reports of this same thing about 2 weeks ago, I think it used to work and is now patched. There was also a fun exploit where you could control other player’s movements
I’ve heard that Arcane Adventures has a RemoteEvent SetNetworkOwner that you can fire with any part to have its network owner set. Kind of a “good” example of what you shouln’t do. but the game isn’t FE and there are a lot of bigger vulnerabilities, e.g. ability to literally set your xp/level/stats/money to whatever you want, give yourself (almost) any item (including admin ones), …
https://pastebin.com/MuS8y4iB - This is a gui with the code above. Anybody with a context of 7 can run it, and many exploits do give this ability. You can find this posted all over websites like v3rmillion and other exploit websites abusing the same thing.
I do believe context 7 is above what studio offers, or even the command console in-game for the owner, but I might be wrong, and some of the terminology I used might be wrong too.
Context 7 is the COM backend server. It’s only supposed to be used by the game launching protocols. It has access to everything, even some stuff CoreScripts can’t access.
I have a list of APIs that only CoreScripts and above can use:
Some people don’t understand that if you try to use scripts meant for exploiting inside of studio, they’re not going to work because a level 7 context has access to more things than studio does.
Also using :Move(Vector3.new(math.huge,math.huge,math.huge)) on a Player or Humanoid will also kill you. Just look at the code for any kill/killall fe scripts on v3rm. They all use this method.
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