What I need to do is change the text on a surfacegui according to a Number Range (such as 1 - 100) in an if statement. And yes I’ve already checked the TextLabel in the exxplorer to see if the text field changed.
What happens is that it doesn’t change the text at all. No errors are outputted or
Here’s the current code:
local egrade = NumberRange.new(0, 25)
local dgrade = NumberRange.new(25.1, 30.9)
local cgrade = NumberRange.new(31, 49.9)
local bgrade = NumberRange.new(50, 64.9)
local agrade = NumberRange.new(65, 79.9)
local sgrade = NumberRange.new(80, 89.9)
local ssgrade = NumberRange.new(90, 99.9)
local sssgrade = 100
while true do
if game.Workspace.PV.TP.Value == egrade then
script.Parent.Text = "E"
elseif game.Workspace.PV.TP.Value == dgrade then
script.Parent.Text = "D"
elseif game.Workspace.PV.TP.Value == cgrade then
script.Parent.Text = "C"
elseif game.Workspace.PV.TP.Value == bgrade then
script.Parent.Text = "B"
elseif game.Workspace.PV.TP.Value == agrade then
script.Parent.Text = "A"
elseif game.Workspace.PV.TP.Value == sgrade then
script.Parent.Text = "S"
elseif game.Workspace.PV.TP.Value == ssgrade then
script.Parent.Text = "SS"
elseif game.Workspace.PV.TP.Value >= sssgrade then
script.Parent.Text = "SSS"
end
wait(1)
end
Thanks for all help!