Using poses to override default animations?

I have a couple of questions about poses. Specifically, creating, using, and overriding default animations.

  1. How do you create a pose? I’ve looked at the documentation and it looks like I have to use the animation editor for this. What the animation editor saves is not a pose, but a keyframe. So do I copy the information from the keyframe over to the pose or what?

  2. When using a pose, it appears that I have to parent it to the part whose MotorD6 CFrame is to be manipulated. How can I use this to override default animations or parts of default animations? The documentation states the the MotorD6 C0 and C1 CFrames are not modified.

Any help is really appreciated.

EDIT:

I dug into the animation saves and found that it does save as poses. So that aspect of my questions has been answered.