before u start saying this is a wrong category, i know, im just using this one so i can get help quicker
yo so basically i got a serverside animate thingy, basically the default roblox animate thingy but its serverside so everyone can see the same animation.
i’ve made a walking animation for the character (where both arms move) and the holding animation for the gun, ive tried the action4 priority on the walking animation, movement priority, idle priority, and each different priority for the holding animation, but theres no combination that makes the walking animation NOT affect the holding animation, please help!
Hello! Firstly, use fire all clients to reduce load on the server and keep the animations to the clients.
Secondly, did you set your holding animation to be looped? I believe you have to do that for constant animations.
Also, if you cant find the category, google it. Idek if this is the right category, but you could probably find answers to this in previous posts or other places.
i indeed did set the holding animation to be looped, i had the gun bumping every second while walking, its because of the hand, the hand was moving a little bit which was causing the bumps, i just got rid of the right and left hand animation and it fixed the problem, thanks for responding by the way! ill solution ur message