Is it possible to use the Roblox catalog images within a game GUI. I have seen many games that offer hats and clothing, and they seem to use the same images as the Roblox catalog. So I am wondering how this is done.
Bonus: is it also possible to use the 3D images from the Roblox catalog?
Update:
See these topics:
Hello Developers,
RbxThumb is a new ContentId format that allows easy loading of thumbnails. It works everywhere you would expect image ContentIds to work including in ImageLabel.Image and ContentProvider:PreloadAsync.
The format for an RbxThumb contentId is “rbxthumb://type=[ThumbnailType]&id=[TargetId]&w=[Width]&h=[Height]”. The order of parameters is enforced.
For example, if you wanted an ImageLabel with a thumbnail of my lovely avatar on it you would set the Image property to:
rbxthumb:…
1 Like
Zeenorox
(Zeen)
October 6, 2020, 12:54pm
#2
Yes, It’s possible if you get the decal ID or just saving the image of the asset and then reupload it as a decal
1 Like
Is there a way to do this without downloading the image, and then reuploading it? Can I use the image directly somehow?
kylerzong
(kylerzong)
October 7, 2020, 4:41pm
#4
3 Likes
Thank you @kylerzong for the solution!
Now I wonder if there is a way to do something similar for bundles?
Zeenorox
(Zeen)
October 8, 2020, 4:39pm
#6
You can do the same thing, but instead of the hat get the bundle decal id