Im working on a game where the player can grow and shrink by eating thing scattered around the map, so its a continuous proccess and the player is constantly changing size. The player uses a proper model composed of a transpared Head, HumanoidRootPart and UpperTorso, and a visible Mesh which is rigged and animated.
I’m using ScaleTo on the character model, however any time the scale is changed the camera does a little jump, like adjusting the cframe or something.
Ive tried to change the size of the mesh on another instance and then replace on the characters model, but the mesh got messed on the proccess