Using springs to make arms move

Hey Dev Forum Members,

So I am trying to make a new gun framework and I’ve gotten to the point where I put fake arms in the current camera and now I need to get to the point where I can start animating the arms and attaching the gun to the arm.

I had a system before without the use of springs to make the gun move up and down and such, but it doesn’t work so well for R15 anymore, and I am unfamiliar and confused on how springs work.

Does anyone know how I can properly use springs to make the fake arms follow the camera in first person and properly position it so I can apply animations to it?

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Why can you not just weld the arms to the player or cframe them?

I don’t want the arms to show up on anyone else’s client, just the local client.

Locally create them, locally weld / cframe them. They will not replicate to the server. You could also use ViewportFrames.

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