How are you suppose to use the first argument of
string.format()
?
How are you suppose to use the first argument of
string.format()
?
The first argument to string.format is the “description” as described at the bottom of this article:
https://www.lua.org/pil/20.html
It is how you are formatting the string.
print(string.format(“pi = %.4f”, PI))
–> pi = 3.1416 d = 5; m = 11; y = 1990
print(string.format(“%02d/%02d/%04d”, d, m, y))
–> 05/11/1990 tag, title = “h1”, “a title”
print(string.format(“<%s>%s</%s>”, tag, title, tag))
–> <h1>a title</h1>
Is it the same as the string pattern for string.match?
This here holds what you need, for the most part. I learned this just yesterday actually and I’m pretty giddy about it. These patterns and whatnot are what you use in conjunction with various methods from the string library.
you broke it!
n-no not me dont look at me
Page doesnt exist.
Got another source?
what would in “”%2d:%02d"" mean in
string.format("%2d:%02d", minute, second)
then? I cant find that on the page
FYI, these are called “format strings” and are 100% unrelated to Lua’s variation of regex.
https://www.google.com/search?q=c+format+string
string.format just delegates to C’s sprintf
, so you can look at C documentation/tutorials.
@Fm_Trick’s link doesn’t point to the right topic.
Edit:
Is it the same as the string pattern for string.match?
To reiterate, absolutely not. You will just confuse yourself if you try to relate them. They have loose similarities, in that they use the % character a lot, but not much beyond that.
The code examples i posted were from the link I posted, at the bottom.
Ah, yes, missed that you posted twice. The first link does go to a relevant page. This second one (http://wiki-origin.roblox.com/index.php?title=String_pattern) is not related to string.format
at all.
http://wiki-origin.roblox.com/index.php?title=Format_string
http://www.cplusplus.com/reference/cstdio/printf/
Hold on, you were experiencing that problem too? I thought @Fm_Trick was just joking. My page is fine.
Probably just another Developer Hub problem, as usual.