I’m working on a game where I’m planning to have a free camera system, just like when you view the workspace in studio.
Is it possible to access the script for that camera and stick it into the game? Or would I have to make my own system?
I also know there’s a cinematic camera script that you can enable in-game, but it doesn’t have the same features as the workspace camera, where you could still use your mouse cursor along with the more snappy movement. I still need to look into the script if I could adjust for my needs.
I guess it’s possible to script it though since I’ve seen it in Blood and Iron. (around 4:56)
So that means I would have to bind keys through ContextActionService to update the position of the camera. But, I have no idea how to change the rotation of the camera when the player holds the right click.